Dark Tide

Victory Ever After

With Ingtar Fain defeated and a new guardian in place, the War Elephants successfully averted a huge crisis. The riches and power the band has sought for so long is finally in hand. What will everyone do now that they are known among many as legends and grand heroes? How will the mounds of gold and gems and jewels be spent?

I leave it to all of you war elephants to send me an e-mail with what your character would do after you have gained grand notoriety and individual fortunes to make yourself a noble or even king of a very small area.

My intent here is to forward the timeline a year or two and see where you all would be and what sort of problems you might run into. Don’t worry about the specifics of money and particular magical items you may have gained when you think of the things you may have done. I would like you to keep any significant events within a regional context, that is, don’t create a story for yourself where you somehow rule the world. we’ll keep that for the epic tier.

I encourage you guys to talk with each other when planning this but to e-mail me with your final ideas. If you need reminders about your previous exploits and areas you visited, let me know. If anyone is having trouble coming up with an idea or would like to work with someone on kingdom building, I know Joe put forth some really good ideas and you may want to talk with him. When thinking of ideas keep in mind that everyone will have to gather back together to go on another adventure so don’t cement yourself to one area or do anything in general to fuck up the group dynamics anymore than you may have already. If you’re not sure what that might be, talk with me or send me an e-mail.

Some questions you may want to answer are:

How do you deal with your new found powers?
Where do you go or visit and why?
What have you bought with your fortune(reminder you’re not the richest person in the world)?
Who have you met within this time? What relationships have you developed? Here’s a chance to create some interesting underlings if you want some
What sort of relationship have you kept with the others of your adventuring party?

to be determined

After becoming acquainted with the Drow and Half-Orc heroes, the party continued down the path to the Temple of the Leyline. Thankfully, as the path led through a cave there were no creatures lurking in the darkness.

When the War Elephants came to the end of the cave’s path they saw that they were now on the outskirts of what looked like some sort of caldera. In the distance was a temple that spewed smoke from its top-most point. The entire caldera was also filled with sand but, that was not the only thing it was filled with. It wasn’t long before the adventurers observed many monstrous-sized worms jutting in and out of the sand. It would be no easy task to trek across a wasteland filled with these behemoths.

As time pressed on the party to move, a gambit was decided upon to make the roughly 2 mile trek across the worm-ridden land. With the knowledge gain from observations made earlier, the heroes ran headlong into the dangerous sands.

The worms were in for quite the surprise. The heroes created diversions to confuse the sightless beasts so that the exact location of the party could not be determined. As the writhing masses of worms moved about them the heroes successfully navigated the chaos. About halfway through their mad dash a great tremor erupted from the earth and kicked up a sandstorm. Luckily the Half-Orc was able to keep the party together with quick thinking and a rope with a grapple hook at the end.

The War Elephants arrived at the temple just in time to see the sands surrounding the temple turn to a gargantuan pit filled with lava awaiting anything that fell. The mote of earth on which they stood was thankfully connected to 4 titanic metal chains that help the land aloft the pit of lava.

The Giant and Two New Allies

After making short work of the two unsuspecting ogres, the adventurers headed up into the mountains. A few hours of following the wide mountain trail led the War Elephants to, what looked like, a gigantic statue blocking the trail. On further inspection the statue was some sort of construct creature undoubtedly built by the “Ancients”

The scene before the war elephants was quite peculiar. A huge construct which had some sort of pedestal in front of it with rubble and broken statues surrounding the area. The ever-curious Sharl took it upon himself to inspect the pedestal. As it turned out, it was some sort of interface platform that let whoever stood on the platform control the construct…or so Sharl thought. The platform ended up allowing the Construct to control Sharl and communicate through him.

Thanks to some quick thinking and much quicker movement, Hamfist was able to knock Sharl off the platform. As the construct proceeded to attack because of that interruption, Beorin became aware that some necrotic force was corrupting the construct to attack and kill any who would force their way in here, no matter their motives.

As Hamfist took on the huge monster, the others were able to successfully remove the necrotic corruption and convince the guardian that they are on a just quest. The construct was more than happy to help at that point and it even presented the opportunity to add two allies to this quest. After some heated discussion and a bit of a scuffle, Sharl was down one potential minion and up two more allies!

The Story So Far

A cleric of Moradin came to you all for help in the south. He foretold of a great evil being unleashed that only you could prevent from being unleashed. Upon his request you traveled south down the river that bisects Fallcrest to the port city of Anchorhead. Along the way you encountered some resistance such as river-bandits and owlbears(bowel-bears), but more importantly you encountered a group of undead assassins that were ordered to kill you by some figure named Ingtar Fain. When you finally reached Anchorhead you learned some interesting historical background of the region. apparently, the group of archipelagos that is off the eastern shore of Anchorhead was home to an ancient civilization of people who researched heavily into the many properties of magic. This civilization was of course mysteriously destroyed as that tends to be the common case for civilizations that deal with powerful things. Sharl ( Paul’s Character) was also able to confirm his suspicions, via the library of the mage’s guild in anchorhead, that the ancient civilization was tampering with a font of magical energy whose source came from one of the world’s ley lines.

After some more investigation it was found that an advisor to one of the counselors(political leader) of Anchorhead was none then than Ingtar Fain. After showing the note marking the War Elephant’s (the adventuring group’s name) demise, which was signed by Ingtar, to the council of Anchorhead, you were tasked with bringing Ingtar to justice. Unfortunately the first encounter with ingtar did not go as planned. He escaped, but it was revealed that he was either a demon or he is missing in action and a demon took his place for some unknown period of time. It was also revealed that he was heading to an island where the ancient people experimented on the font of ley line magic.

The islands themselves are a very dangerous place but also have the potential to relinquish many treasures. As such, many have come exploring from island to island but very, very few have returned to tell their tales. What this meant for you all is that knowledge of the ley line island is very hard to find. In pursuit of that information you hooked up with a pirate captain who agreed to help guide you to that island but only if you helped him become the new pirate king. a few dead pygmies later and the ley line island was in sight but the small matter of dealing with a huge kraken needed to be overcome before you could make landfall.

Once on the island you were able to overcome some giant ogres and in the process incite a little rebellion with the local tribe there. the very last thing you all did was intercept a couple of enemy ogres as they headed back towards their village to join in the little civil uprising taking place. You were all heading towards what looked like a temple built in the mountainous inner regions of the island and were warned of ancient guardians who may not take kindly to strangers in sacred spaces.


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